![]() Now, the challenge is going to be getting the kids to stop experimenting long enough to teach them how to create what they want to create more or less intentionally, using some semblance of a proper workflow. I also teach community college students, and I'm pretty sure that some of them think that if they do anything that isn't in a tutorial their computer is going to explode. Kids seem to be a lot more open to just playing around and exploring than adults are, probably because they aren't afraid to learn something "the wrong way" or somehow "break" something. Then they'll find and start figuring out how to use tools that you didn't even know were there, just using trial and error. They'll find vertex paint on their own, and paint icing on their donut. What I've found so far is that if you just let kids loose in Blender with only minimal instruction in creating and manipulating primitive objects, in about 10 minutes, they'll have 3D modeled a donut, Yoda's head, an angry bird, or some other totally weird thing that an adult would never come up with. I'm actually teaching 3D modeling to 9-13 year olds as part of a STEAM (science, technology, arts & math) summer camp right now.
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